

The method in which the story is told requires a lot of piecing together. The story in the game is intriguing, however it’s something that I wish there were a little bit more of. It’s through these letters that the player gets their exposition and tiddly bits of story from. Exploring different areas, he narrates fragments of letters written to a woman, Esther. The game follows an unnamed protagonist, voiced by Nigel Carrington as he completes a trek through the island. It’s beautiful, with extremely somber overtones and deep symbolism. This is the overall feeling I took away from Dear Esther. It was incredibly vivid and atmospheric, but what stuck out most was the contrasting feeling it conjured up. The whole dream was filled with such bright, almost unnatural colours yet was filled with such a dreadful, somber feeling. For one thing it was at night, but that wasn’t the unusual part. I was in a field – one that I had thought to be Hyrule Field –but it was somehow different.

When I was younger, I had this recurring dream. Dear Esther is unlike any other game I’d ever played before – and that’s one of the things making it truly special. Is it a game? Or is it simply an interactive narrative? An experiment in interactive art – a haunting experience regardless. What I’ve found during my playthrough of Dear Esther is that it’s hard to classify what it is. So going into the game, I was completely blind. I took a precursory look at the game’s website, but didn’t delve too far into it. I’d actually not even heard of the game until site staff had suggested I give it a whirl. Perhaps, this will impact on the sales figures, but then again, consumers might simply want to add it to their console collection.I went into playing Dear Esther with no pre-conceived notions of what it was. I’m interested to see the reaction from console players and sales because Dear Esther has already been in a Humble Bundle basic tier package. I expect this to be disclosed in the coming months. There’s no current word regarding the price point and if the game will receive a physical release. Furthermore, a brand new director’s commentary mode offers an insight into the development process. The console editions will feature “subtle tweaks” to modify the experience to better suit the console audience. Dear Esther is a hugely important game to us, so it’s great to know it’s in very capable hands – we’re excited to see the reaction from PlayStation 4 and Xbox One players.” and we’re delighted to be writing that story with Curve Digital. “ We’ve always known that Dear Esther would continue its story,” Once again, it seems to divide opinion according to the user reviews on Steam. Dan Pinchbeck the creative director of Dear Esther’s announced today that the game will be releasing on the current generation consoles sometime this year: At the time, I found a little peculiar and couldn’t really comprehend the game’s premise. Whatever the case, my introduction into this genre stems from Dear Esther. Even though Gone Home received widespread critical acclaim, there’s many consumers who believe it’s wildly overrated. Commonly referred to as ‘walking simulators’, the genre contains numerous examples of highly revered titles including Gone Home, The Stanley Parable and lots more! On the other hand, some users feel many of these experiences cannot be classified as games and offer a poor value proposition. Dear Esther is possibly the first commercially successful release opting for almost zero gameplay which spawned a brand new genre focussing on a game’s plot instead of its core mechanics.
